VJ Master 1.0
Real-time audio analysis and visualisation.
Loading...
Searching...
No Matches
ma_resource_manager_data_stream Struct Reference

Public Member Functions

 MA_ATOMIC (8, ma_uint64) absoluteCursor
 MA_ATOMIC (4, ma_uint32) executionCounter
 MA_ATOMIC (4, ma_uint32) executionPointer
 MA_ATOMIC (4, ma_bool32) isLooping
 MA_ATOMIC (4, ma_uint32) pageFrameCount[2]
 MA_ATOMIC (4, ma_result) result
 MA_ATOMIC (4, ma_bool32) isDecoderAtEnd
 MA_ATOMIC (4, ma_bool32) isPageValid[2]
 MA_ATOMIC (4, ma_bool32) seekCounter

Public Attributes

ma_data_source_base ds
ma_resource_managerpResourceManager
ma_uint32 flags
ma_decoder decoder
ma_bool32 isDecoderInitialized
ma_uint64 totalLengthInPCMFrames
ma_uint32 relativeCursor
ma_uint32 currentPageIndex
void * pPageData

The documentation for this struct was generated from the following file:
  • H:/Games/Unreal/Aaron/FunWithShaders/Plugins/ST_VJMaster/Source/Thirdparty/MiniAudio/miniaudio.h