|
ma_data_source_base | ds |
ma_data_source * | pBackend |
const ma_decoding_backend_vtable * | pBackendVTable |
void * | pBackendUserData |
ma_decoder_read_proc | onRead |
ma_decoder_seek_proc | onSeek |
ma_decoder_tell_proc | onTell |
void * | pUserData |
ma_uint64 | readPointerInPCMFrames |
ma_format | outputFormat |
ma_uint32 | outputChannels |
ma_uint32 | outputSampleRate |
ma_data_converter | converter |
void * | pInputCache |
ma_uint64 | inputCacheCap |
ma_uint64 | inputCacheConsumed |
ma_uint64 | inputCacheRemaining |
ma_allocation_callbacks | allocationCallbacks |
union { | |
struct { | |
ma_vfs * pVFS | |
ma_vfs_file file | |
} vfs |
struct { | |
const ma_uint8 * pData | |
size_t dataSize | |
size_t currentReadPos | |
} memory |
} | data |
The documentation for this struct was generated from the following file:
- H:/Games/Unreal/Aaron/FunWithShaders/Plugins/ST_VJMaster/Source/Thirdparty/MiniAudio/miniaudio.h