VJ Master 1.0
Real-time audio analysis and visualisation.
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ma_decoder Struct Reference

Public Attributes

ma_data_source_base ds
ma_data_source * pBackend
const ma_decoding_backend_vtablepBackendVTable
void * pBackendUserData
ma_decoder_read_proc onRead
ma_decoder_seek_proc onSeek
ma_decoder_tell_proc onTell
void * pUserData
ma_uint64 readPointerInPCMFrames
ma_format outputFormat
ma_uint32 outputChannels
ma_uint32 outputSampleRate
ma_data_converter converter
void * pInputCache
ma_uint64 inputCacheCap
ma_uint64 inputCacheConsumed
ma_uint64 inputCacheRemaining
ma_allocation_callbacks allocationCallbacks
union { 
   struct { 
      ma_vfs *   pVFS 
      ma_vfs_file   file 
   }   vfs
   struct { 
      const ma_uint8 *   pData 
      size_t   dataSize 
      size_t   currentReadPos 
   }   memory
data

The documentation for this struct was generated from the following file:
  • H:/Games/Unreal/Aaron/FunWithShaders/Plugins/ST_VJMaster/Source/Thirdparty/MiniAudio/miniaudio.h