|
|
ma_data_source_base | ds |
|
ma_data_source * | pBackend |
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const ma_decoding_backend_vtable * | pBackendVTable |
|
void * | pBackendUserData |
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ma_decoder_read_proc | onRead |
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ma_decoder_seek_proc | onSeek |
|
ma_decoder_tell_proc | onTell |
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void * | pUserData |
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ma_uint64 | readPointerInPCMFrames |
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ma_format | outputFormat |
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ma_uint32 | outputChannels |
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ma_uint32 | outputSampleRate |
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ma_data_converter | converter |
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void * | pInputCache |
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ma_uint64 | inputCacheCap |
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ma_uint64 | inputCacheConsumed |
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ma_uint64 | inputCacheRemaining |
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ma_allocation_callbacks | allocationCallbacks |
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union { | |
|
struct { | |
|
ma_vfs * pVFS | |
|
ma_vfs_file file | |
| } vfs |
|
struct { | |
|
const ma_uint8 * pData | |
|
size_t dataSize | |
|
size_t currentReadPos | |
| } memory |
| } | data |
The documentation for this struct was generated from the following file:
- H:/Games/Unreal/Aaron/FunWithShaders/Plugins/ST_VJMaster/Source/Thirdparty/MiniAudio/miniaudio.h