by aaron | Jan 20, 2019
I am currently working on this project with plans to release soon to the Play store free of charge. Tap the screen to stack blocks on top of each other. Perfectly align blocks to earn bonuses.Created to rival “Stack” as a simple and colourful alternative. Download the...
by aaron | Feb 4, 2018
Modified default shader to use stencil buffer. I used object pooling for the endless...
by aaron | Aug 17, 2017
Development ceased when I joined Dominic Harris where I channelled my focus on the production of interactive artworks inside Unity. Each evening I advance further towards a working game. The core game mechanics are almost developed and I am constantly improving. Once...
by aaron | May 14, 2017
Making of – Underworld Ep.1 Overview GoalsTo follow each role of the game development pipeline and investigate the importance of programmatic animation in modern animation. To establish the technical restrictions of artificial intelligence and explore the future...
by aaron | Jan 22, 2017
Underworld Ep.1 My first steps as a technical artist are detailed in my Presentation Documentation.Interested in playing playing within the underworld? Drop me an email. I ran into a few problems rendering the animation. They are detailed in the blog. BEAUTY SHOTS...
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