VJ Master 1.0
Real-time audio analysis and visualisation.
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FVisAudioReactiveBoidsData Struct Reference

Structure representing the data for reactive boids in audio visualizations. More...

#include <ST_AudioVisSettings.h>

Public Attributes

FST_VJ_BoidConstantParameters BoidConstantParameters
FST_VJ_BoidDynamicParameters BoidDynamicParameters
FST_VJ_ReactiveBoidDynamicParameters ReactiveBoidDynamicParameters
TSoftObjectPtr< class UMaterialInterface > BoidsMaterial = nullptr
EAudioIOType ReactiveMaterialAmplitude_IO = EAudioIOType::None
TSoftObjectPtr< UNiagaraSystem > BoidsEmitterVFX = nullptr

Detailed Description

Structure representing the data for reactive boids in audio visualizations.

Member Data Documentation

◆ BoidConstantParameters

FST_VJ_BoidConstantParameters FVisAudioReactiveBoidsData::BoidConstantParameters

Constant parameters for boids used in the visualization.

◆ BoidDynamicParameters

FST_VJ_BoidDynamicParameters FVisAudioReactiveBoidsData::BoidDynamicParameters

Dynamic parameters for boids used in the visualization.

◆ BoidsEmitterVFX

TSoftObjectPtr<UNiagaraSystem> FVisAudioReactiveBoidsData::BoidsEmitterVFX = nullptr

Niagara system for boid emitter VFX. Requires a session restart when changed.

◆ BoidsMaterial

TSoftObjectPtr<class UMaterialInterface> FVisAudioReactiveBoidsData::BoidsMaterial = nullptr

Material used for the LED visualization. Requires a session restart when changed.

◆ ReactiveBoidDynamicParameters

FST_VJ_ReactiveBoidDynamicParameters FVisAudioReactiveBoidsData::ReactiveBoidDynamicParameters

Dynamic parameters for reactive boids used in the visualization.

◆ ReactiveMaterialAmplitude_IO

EAudioIOType FVisAudioReactiveBoidsData::ReactiveMaterialAmplitude_IO = EAudioIOType::None

Input/output type for the material colour. Requires a session restart when changed.


The documentation for this struct was generated from the following file:
  • H:/Games/Unreal/Aaron/FunWithShaders/Plugins/ST_VJMaster/Source/ST_AudioVisualisation/Public/Main/ST_AudioVisSettings.h