VJ Master 1.0
Real-time audio analysis and visualisation.
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ma_engine_node Struct Reference

Public Member Functions

 MA_ATOMIC (4, float) pitch
 MA_ATOMIC (4, ma_bool32) isPitchDisabled
 MA_ATOMIC (4, ma_bool32) isSpatializationDisabled
 MA_ATOMIC (4, ma_uint32) pinnedListenerIndex

Public Attributes

ma_node_base baseNode
ma_enginepEngine
ma_uint32 sampleRate
ma_uint32 volumeSmoothTimeInPCMFrames
ma_mono_expansion_mode monoExpansionMode
ma_fader fader
ma_linear_resampler resampler
ma_spatializer spatializer
ma_panner panner
ma_gainer volumeGainer
ma_atomic_float volume
float oldPitch
float oldDopplerPitch
struct { 
   ma_atomic_float   volumeBeg 
   ma_atomic_float   volumeEnd 
   ma_atomic_uint64   fadeLengthInFrames 
   ma_atomic_uint64   absoluteGlobalTimeInFrames 
fadeSettings
ma_bool8 _ownsHeap
void * _pHeap

The documentation for this struct was generated from the following file:
  • H:/Games/Unreal/Aaron/FunWithShaders/Plugins/ST_VJMaster/Source/Thirdparty/MiniAudio/miniaudio.h