VJ Master 1.3
Real-time audio analysis and visualisation.
 
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Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 1234]
 CAActor
 CFAmpWaveformDisplayStructure representing the amplitude waveform display settings for audio visualizations
 CFArtNetConfigArtNet communication configuration
 CFAudioControlLEDConfigBase configuration for LED matrix settings
 CFAudioIOConfigStructure that holds the configuration for audio input/output
 CFChannelBeatDetectionStructure that holds configuration settings for the FFT (Fast Fourier Transform) Beat detection
 CFDetectionBeatStructure that holds configuration settings for the detected beat
 CFDMXConfigConfiguration for DMX system
 CFFFTAmplitudeConfigConfiguration structure for FFT amplitude settings. Defines parameters for amplitude computation and normalization
 CFFFTBeatConfigStructure that holds configuration settings for the FFT (Fast Fourier Transform) Beat detection
 CFFFTFilterConfigConfiguration structure for FFT filter settings. Contains various filter settings including the filter type, ripple factor, and filter cutoff frequencies
 CFFFTIODataStructure that holds the miniaudio playback and capture settings
 CFFFTPitchConfigConfiguration structure for FFT pitch settings. Defines parameters for pitch computation and normalization
 CFFFTSmoothingConfigStructure for configuring FFT smoothing options
 CFFFTSpectrumConfigConfiguration structure for FFT spectrum settings. Defines parameters for frequency band computation, normalization, and frequency limits
 CFFFTWindowingConfigConfiguration structure for FFT windowing function. Contains the windowing function type and additional parameters for certain windowing types like Gaussian
 CFFreqWaveformDisplayStructure representing the frequency waveform display settings for audio visualizations
 CFGlobalShader
 CFLEDConfigLED configuration for color formats and alpha mapping
 CFMIDIRangesDefines MIDI input value ranges
 CFNDISTReactiveBoidsInstanceData_GameThreadData structure used to store reactive boid instance data on the game thread
 CFNDISTReactiveBoidsInstanceData_RenderThreadData structure used to store reactive boid instance data on the render thread
 CFNDIWaveformDisplayInstanceDataStruct used to store our data interface data
 CFNiagaraDataInterfaceProxy
 CFOSConfigConfiguration for OSC system
 CFPitchWaveformDisplayStructure representing the pitch waveform display settings for audio visualizations
 CFRunnable
 CFSceneViewExtensionBase
 CFSocketConfigSocket communication configuration
 CFST_AudioControllerRepresents a basic audio controller reference
 CFST_AudioIOBuffers_RenderThreadStruct that holds audio I/O buffers for the render thread, including scoped references and pooled buffers
 CFST_AudioIOData_GameThreadStruct that holds audio I/O data for the game thread
 CFST_AudioIOData_RenderThreadStruct that holds audio I/O data for the render thread
 CFST_DMXAttributeAttribute/value pair for DMX control
 CFST_VJ_BoidConstantParametersStruct to hold constant parameters for VJ boids, such as the number of boids
 CFST_VJ_BoidCurrentParametersStruct to hold current parameters for VJ boids, combining constant and dynamic parameters along with transform data
 CFST_VJ_BoidDynamicParametersStruct to hold dynamic parameters for VJ boids, such as simulation speed, max speed, and various factors
 CFST_VJ_BoidItemStruct representing a single boid item in the VJ system, including its position, velocity, noise values, and color
 CFST_VJ_BoidsRDGStateDataStruct representing the render graph state data for VJ boids, including passes and fences
 CFST_VJ_BoundsConstantParametersStruct to hold constant parameters for VJ bounds, such as sphere radius or extent of the bounding box
 CFST_VJ_GraphBullder_BoidsHandles the construction and execution of boid simulations and audio processing for the ST Audio Visualisation system
 CFST_VJ_PingPongBufferStructure representing a Ping-Pong buffer setup for compute shaders
 CFST_VJ_ReactiveBoidDynamicParametersStruct to hold reactive dynamic parameters for boids, such as audio-reactive noise multipliers and frequency indices
 CFST_VJMasterDeveloperSettingsCustomisation
 CFST_VJMasterFFTConfigCustomisation
 CFST_VJMasterGlobalDetailsCustomisation
 CFST_VJMasterToolbarCustomisation
 CFST_VJMasterWarden
 CFSTAudioAttributeRepresents an audio attribute with metadata and validation information
 CFStructuredBufferAttributeRepresents an attribute in a structured buffer with metadata
 CFTickableGameObject
 CFUDPConfigUDP communication configuration
 CFVisAudioReactiveBoidsDataStructure representing the data for reactive boids in audio visualizations
 CFVisDMXStructure for DMX settings, including patch name
 CFVisMIDIControlledStructure for material and MIDI-controlled visualization settings
 CFVisMPCDataStructure containing data for Material Parameter Collection (MPC) visualization and related audio settings
 CFVisNiagaraFrequencyStructure for Niagara frequency settings in the visualization
 CFWaveformDisplayStructure representing the waveform display settings for audio visualizations
 CIInterface
 CIModuleInterface
 CINiagaraParticleCallbackHandler
 CIST_VJ_ManagedRPCSInterfaceInterface class for managed RPCs related to compute shader lifecycle handling
 CModuleRules
 CST_VJMasterEdFunctionLibrary
 CTCommands
 CUBlueprintFunctionLibrary
 CUDataAsset
 CUDeveloperSettings
 CUEngineSubsystem
 CUGameInstanceSubsystem
 CUInterface
 CUMaterialExpression
 CUNiagaraDataInterface
 CUSoundWaveProcedural
 CUWorldSubsystem